Priest Spells: Gets Grand in Protection, 2 Major, and 5 Minor spheres.
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When you material component a Protection sphere spell for effect, raise it to ^(LVL-1). For example, if you were level 5 and cast Protection from Evil, you would get +2^4 AC/+2^4 saves. Suggested spells are Bark Skin, Bestow Curse, Protection from Evil (etc.), Protection from Fire (etc.), Ring of Hands, Shield of Faith, Spell Immunity, and Spell Resistance.
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When you material component one of the new spells below, replace "You get" with "All PCs that you as a Player are playing". You cannot material component to hit a group or someone else (that you're not playing) at all.
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Level 1: When Turning Undead, you turn the amount ^(LVL-1) of them.
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New Protection spells for Protector0 class:
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C-Resist (all SL's): You get SL instances of Resist to a status effect. Can have more than one of these running, but each one is a spell slot.
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Earth Armor (all SL's): You get Earth Armor, it absorbs 10*SL^3 dmg (like an Armor spell, but doesn't count as your Armor spell).
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Effects Resistance (SL=3): You get iER 28+CL*2%.
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Ele-Resist (all SL's): You get SL instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
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Magical Cloak (all SL's): You get a cloak (AC +CL) +SL/+SL, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
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Original Ironskin (SL=5): This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)
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